'REACH' Launch Trailer - Ndreams Elevation
I was part of a team at Ndreams Elevation Studio working on 'REACH' a VR game made for PC and Quest 3 VR platforms. I was a senior character artist in charge with modelling and texturing the characters/creatures/weapons and some environment assets for this game over the 2 years of production.
I was given the task of Texturing the Shotgunner Enemy unit, and to explore different colour themes to help identify the difference between the enemy units easier in game.
Model created by fellow Senior Artist Nele Steenput.